APM

>Scope

@monichre

Monichre
7 skills·skill·development
apm::@monichre7 skills

@monichre/threejs-materials

skill

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

Monichre/development·3,511 tokens

@monichre/threejs-textures

skill

Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.

Monichre/development·3,522 tokens

@monichre/threejs-lighting

skill

Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.

Monichre/development·3,148 tokens

@monichre/threejs-fundamentals

skill

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.

Monichre/development·2,995 tokens

@monichre/agent-browser-prd-playbooks

skill

Generates agent-browser command playbooks for each Daedalus PRD user story (enrich, extract, observe, scout, agent, billing) to guide UI walkthroughs and evidence capture.

Monichre/development·1,701 tokens

@monichre/threejs-loaders

skill

Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.

Monichre/development·3,589 tokens

@monichre/threejs-postprocessing

skill

Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.

Monichre/development·3,754 tokens