Use Fabric CLI for Power BI operations — semantic models, reports, DAX queries, refresh, gateways. Activate when users work with Power BI items, need to refresh datasets, execute DAX, manage reports, or troubleshoot refresh failures.
Postgres performance optimization and best practices from Supabase. Use this skill when writing, reviewing, or optimizing Postgres queries, schema designs, or database configurations.
Detect and warn about breaking API/schema changes before implementation. Auto-trigger when modifying API routes, database schemas, or public interfaces. Validates changes against api-strategy.md versioning rules. Suggests migration paths for breaking changes. Prevents removing endpoints, changing request/response formats, dropping database columns, modifying function signatures without deprecation.
Insert schedule rows into the local database (schedules) from a JSON array. Use when bulk-loading schedule entries with prompt_name, input_value, and scheduled_date via scripts/add_schedules.py.
Create a polished, human-readable day brief from Google Calendar events, including a top summary, agenda table, conflict callouts, free windows, and remaining meetings. Use when the user asks for a summary of today, tomorrow, a specific day, "my schedule", "my day", an agenda, or a calendar brief and the Google Calendar app/connector from this plugin is available.
Fetch and inspect Android network captures for a selected device/socket using the Snap-O CLI. Use when you need raw CDP request/response data, headers, bodies, status, or websocket events.
!INCLUDE "./game-data/_skill-create-scriptable-object.md"
Interact with atomCAD node networks programmatically. Query, edit, and replace CAD geometry nodes for atomic/molecular structure design. Use when working with atomCAD projects or when the user wants to manipulate node networks, create CSG shapes, or design atomic structures.
Behaviour Twin KIT
Best practices for Copilot Studio agents. Covers JIT glossary loading (customer acronyms, terminology), JIT user context provisioning (M365 profile, country, department), the shared OnActivity initialization pattern, dynamic topic redirects with Switch expressions, and preventing child agents from responding directly to users. USE FOR: glossary, acronyms, user context, user profile, country-aware answers, JIT initialization, OnActivity provisioning, conversation-init, personalized knowledge, dynamic redirect, Switch, BeginDialog, if/then/else replacement, child agent responses, completion setting, SendMessageTool, output variables, connected agents. DO NOT USE FOR: general knowledge sources (use add-knowledge), topic creation (use new-topic).
Provides correct Payload CMS v3 endpoint patterns and logger API usage. Use when writing or fixing REST API endpoints, custom handlers, or when encountering TypeScript errors with req.data, req.cookies, or logger calls.
Use for React integration patterns and best practices in dojo.js. Triggers: dojo react, react hooks, effect atoms, Result.match, infinite scroll dojo, DojoSdkProvider, useDojoSDK, react patterns
Guidance for using the PowerPlatform Dataverse Client Python SDK. Use when calling the SDK like creating CRUD operations, SQL queries, table metadata management, relationships, and upload files.
Compare ERB and JavaScript template outputs for the offline scoring SPA. Use when working on ERB-to-JS conversion, debugging template parity issues, or verifying that changes to scoring views work correctly in both ERB and SPA modes.
Expert in designing and implementing visceral, satisfying combat systems. Masters hitbox/hurtbox design, frame data, combo systems, enemy archetypes, damage feedback, and the invisible craft that makes players feel powerful. Draws from fighting games, character action games (DMC, Bayonetta), and Souls-like design to create combat that is readable, responsive, and endlessly replayable. Use when "combat system, combat design, hitbox, hurtbox, frame data, hitstop, screen shake, input buffer, coyote time, i-frames, invincibility frames, combo system, attack cancel, recovery frames, punishment window, souls-like combat, action game combat, fighting game, damage feedback, enemy design, boss design, attack telegraph, parry system, stamina system, poise system, weapon feel, game feel combat, melee combat, combat juice, combat, action-game, fighting-game, hitbox, frame-data, game-feel, souls-like, character-action, melee, enemy-design, boss-design, combo, parry, i-frames" mentioned.
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**Version**: 0.1.0-preview | **Last Updated**: 2025-11-15 | **Framework Version**: 0.1.0-preview
Writing durable workflows in JavaScript using duroxide-node. Use when creating orchestrations, activities, writing tests, or when the user mentions generator workflows, yield patterns, or duroxide-node development.
- CoolDown `string[]`
Writing durable workflows in Python using duroxide-python. Use when creating orchestrations, activities, writing tests, or when the user mentions generator workflows, yield patterns, or duroxide-python development.