Create HTML timelines and project roadmaps with Gantt charts, milestones, phase groupings, and progress indicators. Use when users request timelines, roadmaps, Gantt charts, project schedules, or milestone visualizations.
Perform bulk code refactoring operations like renaming variables/functions across files, replacing patterns, and updating API calls. Use when users request renaming identifiers, replacing deprecated code patterns, updating method calls, or making consistent changes across multiple locations.
Use this skill when editing or creating CLI output, logging, warnings, error messages, progress indicators, or diagnostic summaries in the APM codebase. Activate whenever code touches console helpers (_rich_success, _rich_warning, _rich_error, _rich_info, _rich_echo), DiagnosticCollector, STATUS_SYMBOLS, or any user-facing terminal output — even if the user doesn't mention "logging" or "UX" explicitly.
Context-aware guidance for maintaining and improving CLAUDE.md files. Use when editing CLAUDE.md, discussing documentation structure for AI assistants, or optimizing project instructions.
This skill should be used when working with Vercel AI SDK, AI Gateway, streamText, generateText, generateObject, streamObject, tool calling, or AI SDK providers. Also relevant for "ai-sdk", "@ai-sdk/*" packages, or questions about AI SDK patterns, configuration, and best practices.
Helps users discover and install agent skills when they ask questions like "how do I do X", "find a skill for X", "is there a skill that can...", or express interest in extending capabilities. This skill should be used when the user is looking for functionality that might exist as an installable skill.
This skill should be used when the user asks to "add a cask to homebrew", "create a homebrew cask", "add an app to homebrew", "new cask for", "homebrew cask for", "package an app for homebrew", "submit to homebrew-cask", "make a cask", "contribute a cask", or wants to package a macOS application for Homebrew.
This skill should be used when the user asks for "deep research", "research team", "comprehensive analysis", "research report", "investigate thoroughly", "compare X vs Y in depth", or needs synthesis across multiple sources with verification. It spawns a coordinated team of researcher agents across multiple rounds, with the lead triaging findings and creating targeted follow-up tasks. Scales from Focused (2 researchers, 1-2 rounds) to Comprehensive (4 researchers, 3-4 rounds with cross-verification). Do NOT use for simple lookups, debugging, or questions answerable with 1-2 searches.
Workaround for Claude Code filtering BMP PUA Unicode (U+E000-U+F8FF). Supplementary PUA Nerd Font icons like (U+F0000+, e.g. nf-md-github, nf-md-kubernetes, nf-md-battery) can be written directly. BMP PUA icons (Powerline, Font Awesome, Devicons) require placeholder syntax like {{ U+E0A0 }} or {{ nf-fa-star }} (without spaces), which hooks auto-convert. Invoke when reading or writing Starship configs, tmux themes, shell prompts, or statuslines.
This skill should be used when the user asks to "audit claude permissions", "audit permissions", "review local claude settings", "promote permissions to global", "clean up claude settings", "find permission patterns", or wants to identify project-local Claude Code permissions that should be added to global configuration.
Git LFS skill for large game assets.
Gainsight customer success platform for health monitoring
Angular development patterns including modules, components, services, dependency injection, signals, and enterprise architecture.
Specialized skill for ROS2 Nav2 navigation stack configuration and behavior trees
Calculate typography scales, metrics, and responsive font sizing
Character rigging skill for IK constraints.
spaCy NER model training and entity extraction for conversational AI
Varicent incentive compensation management platform
Asset optimization skill for mesh and texture budgets.
Unreal Engine integration skill for C++/Blueprint development, actor lifecycle management, plugin development, and editor automation. Enables LLMs to interact with Unreal Editor through MCP servers for level manipulation, Blueprint generation, and automated workflows.