Create, edit, and manage Copilot Studio agent YAML files — topics, actions, knowledge sources, triggers, variables, and more.
Shared project context for all Copilot Studio sub-agents. Provides project structure, schema lookup usage, and skill invocation guidance.
Send a message to a published Copilot Studio agent and get its full response. Use when the user asks to test a specific utterance, check how the agent responds, verify a topic was fixed, or do a quick point-test after making YAML changes. Also useful for multi-turn conversation testing.
Search the known-issues knowledge base (GitHub issues labeled "kb") for symptoms, root causes, and mitigations. Use when the user reports unexpected behavior that may already have a documented fix.
Simple Pomodoro timer for focused work sessions with session tracking and productivity analytics. Use when users request focus timers, ask about productivity patterns, or want to track work sessions over time. Demonstrates the System Skill Pattern (CLI + SKILL.md + Database).
Colyseus multiplayer patterns for Starwards - @gameField decorators, state sync, JSON Pointer commands, room architecture, and avoiding common Colyseus pitfalls; state is source of truth, server authoritative
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Provides correct Payload CMS v3 endpoint patterns and logger API usage. Use when writing or fixing REST API endpoints, custom handlers, or when encountering TypeScript errors with req.data, req.cookies, or logger calls.
Use when designing URL structures, slug generation, SEO-friendly URLs, redirects, or localized URL patterns. Covers route configuration, URL rewriting, canonical URLs, and routing APIs for headless CMS.
PhD-level academic manuscript and research proposal review.
Generate spaced repetition flashcards from notes or topics. Use when user wants to create flashcards, make review cards, prepare for spaced repetition, or convert notes to quiz format. Triggers on "flashcards", "make cards", "spaced repetition", "review cards".
Activate a Cognitive Digital Twin. Can simulate a custom subject (via core/ directory) OR load pre-installed celebrity/expert personas (from personas/ directory).
Basic MCP skill demonstrating CLI-based execution pattern for fetching URL content
Use for React integration patterns and best practices in dojo.js. Triggers: dojo react, react hooks, effect atoms, Result.match, infinite scroll dojo, DojoSdkProvider, useDojoSDK, react patterns
Guidance for using the PowerPlatform Dataverse Client Python SDK. Use when calling the SDK like creating CRUD operations, SQL queries, table metadata management, relationships, and upload files.
Development guidance for contributing to the PowerPlatform Dataverse Client Python SDK repository. Use when working on SDK development tasks like adding features, fixing bugs, or writing tests.
Use claude CLI for interactive AI sessions, scripting with print mode, MCP server management, and plugin configuration. Master session management, tool control, and automation workflows.
Provides Tamagui patterns for config v4, compiler optimization, styled context, and cross-platform styling. Must use when working with Tamagui projects (tamagui.config.ts, @tamagui imports).
Compare ERB and JavaScript template outputs for the offline scoring SPA. Use when working on ERB-to-JS conversion, debugging template parity issues, or verifying that changes to scoring views work correctly in both ERB and SPA modes.
Expert in designing and implementing visceral, satisfying combat systems. Masters hitbox/hurtbox design, frame data, combo systems, enemy archetypes, damage feedback, and the invisible craft that makes players feel powerful. Draws from fighting games, character action games (DMC, Bayonetta), and Souls-like design to create combat that is readable, responsive, and endlessly replayable. Use when "combat system, combat design, hitbox, hurtbox, frame data, hitstop, screen shake, input buffer, coyote time, i-frames, invincibility frames, combo system, attack cancel, recovery frames, punishment window, souls-like combat, action game combat, fighting game, damage feedback, enemy design, boss design, attack telegraph, parry system, stamina system, poise system, weapon feel, game feel combat, melee combat, combat juice, combat, action-game, fighting-game, hitbox, frame-data, game-feel, souls-like, character-action, melee, enemy-design, boss-design, combo, parry, i-frames" mentioned.