Manage issues, projects & team workflows in Linear. Use when the user wants to read, create or updates tickets in Linear.
Review browser games with a structured playtest and frontend QA workflow. Use when the user wants smoke tests, FE review, screenshot-led QA, Playwright-style browser checks, or issue finding across 2D and 3D browser games, including obstructive HUD or overlay issues.
Implement 2D browser games with Phaser, TypeScript, and Vite. Use when the user wants the default 2D path for gameplay systems, scenes, cameras, sprite animation, HUD integration, and browser-friendly game structure.
Build 3D browser games with a concrete vanilla Three.js stack. Use when the user wants plain TypeScript or Vite control over Three.js scenes, loaders, physics, GLB assets, materials, WebGL debugging, and a clean low-chrome 3D scaffold without a React wrapper.
Generate and normalize 2D sprite animations for browser games. Use when the user wants sprite sheets, animated strips, consistent character frames, or a repeatable workflow for turning one approved frame into a production-ready animation candidate.
Compare Outlook Calendar availability, review event details, and plan safe create, update, reschedule, or cancel actions through connected Outlook calendar data. Use when the user wants to inspect a schedule, compare candidate slots, review conflicts, or prepare an exact event change before applying it.
Create a polished, human-readable day brief from Google Calendar events, including a top summary, agenda table, conflict callouts, free windows, and remaining meetings. Use when the user asks for a summary of today, tomorrow, a specific day, "my schedule", "my day", an agenda, or a calendar brief and the Google Calendar app/connector from this plugin is available.
Manage Google Calendar scheduling, availability, and event changes through connected Google Calendar data. Use when the user wants to inspect calendars, compare availability, schedule or reschedule events, review conflicts, or prepare clear event-change proposals with timezone-aware details.
Triage Outlook inboxes, summarize email threads, extract action items, and draft replies or forwards through connected Outlook data. Use when the user wants to inspect a mailbox or thread, understand the latest status, identify what still needs a response, or prepare a safe draft without sending it by default.
Deploy web projects to Netlify using the Netlify CLI (`npx netlify`). Use when the user asks to deploy, host, publish, or link a site/repo on Netlify, including preview and production deploys.
Summarize Microsoft SharePoint sites, pages, and files, extract ownership and status, and plan safe content updates through connected SharePoint data. Use when the user wants to understand a site, review document context, identify owners, or prepare a content or information-architecture change before editing.
Design game HUDs, menus, and browser-facing frontend surfaces with intentional visual direction and protected playfield space. Use when the user needs polished game UI, low-chrome 3D overlays, menu systems, HUD hierarchy, responsive behavior, or prompt guidance that avoids generic app-like frontend output.
Define the shared architecture for browser games across 2D and 3D. Use when the user needs engine choice, system boundaries, input strategy, asset organization, save/debug/performance structure, or shared browser-game architecture.
Summarize Google Docs documents, plan structured revisions, and help with edit-in-place writing through connected Google Docs data. Use when the user wants to inspect document structure, outline or summarize content, draft rewrites, convert notes into prose, or apply explicit edits while preserving headings and organization.
Create and scaffold plugin directories for Codex with a required `.codex-plugin/plugin.json`, optional plugin folders/files, and baseline placeholders you can edit before publishing or testing. Use when Codex needs to create a new local plugin, add optional plugin structure, or generate or update repo-root `.agents/plugins/marketplace.json` entries for plugin ordering and availability metadata.
Deploy applications to Render by analyzing codebases, generating render.yaml Blueprints, and providing Dashboard deeplinks. Use when the user wants to deploy, host, publish, or set up their application on Render's cloud platform.
Iteratively inspect and polish connected Google Slides presentations in Codex using slide thumbnails plus raw Slides edits. Use when a user asks to fix spacing, alignment, overlap, crowding, hierarchy, or deck-wide visual consistency in Google Slides, especially when the work should follow a thumbnail -> diagnose -> batch_update -> re-thumbnail verification loop.
Summarize Slack channels and threads, draft post-ready Slack messages, and format content in Slack markdwn through connected Slack data. Use when the user wants to review unread activity, distill long threads, prepare status updates, reply in the right tone, or translate notes into Slack-ready message formatting.
Fetch and inspect Android network captures for a selected device/socket using the Snap-O CLI. Use when you need raw CDP request/response data, headers, bodies, status, or websocket events.
Generate Ontology School course paths/labs with progressive step ontologies from source ontology material. Use when user asks to tutorialize an ontology into school lessons and per-step builds.