This skill should be used when working with Vercel AI SDK, AI Gateway, streamText, generateText, generateObject, streamObject, tool calling, or AI SDK providers. Also relevant for "ai-sdk", "@ai-sdk/*" packages, or questions about AI SDK patterns, configuration, and best practices.
Workaround for Claude Code filtering BMP PUA Unicode (U+E000-U+F8FF). Supplementary PUA Nerd Font icons like (U+F0000+, e.g. nf-md-github, nf-md-kubernetes, nf-md-battery) can be written directly. BMP PUA icons (Powerline, Font Awesome, Devicons) require placeholder syntax like {{ U+E0A0 }} or {{ nf-fa-star }} (without spaces), which hooks auto-convert. Invoke when reading or writing Starship configs, tmux themes, shell prompts, or statuslines.
This skill should be used when the user asks to "audit claude permissions", "audit permissions", "review local claude settings", "promote permissions to global", "clean up claude settings", "find permission patterns", or wants to identify project-local Claude Code permissions that should be added to global configuration.
This skill should be used when the user asks for "deep research", "research team", "comprehensive analysis", "research report", "investigate thoroughly", "compare X vs Y in depth", or needs synthesis across multiple sources with verification. It spawns a coordinated team of researcher agents across multiple rounds, with the lead triaging findings and creating targeted follow-up tasks. Scales from Focused (2 researchers, 1-2 rounds) to Comprehensive (4 researchers, 3-4 rounds with cross-verification). Do NOT use for simple lookups, debugging, or questions answerable with 1-2 searches.
Character rigging skill for IK constraints.
spaCy NER model training and entity extraction for conversational AI
Unreal Engine Material Editor skill for PBR workflows, material instances, shader complexity, and material functions.
Varicent incentive compensation management platform
Calculate typography scales, metrics, and responsive font sizing
Specialized skill for ROS2 Nav2 navigation stack configuration and behavior trees
Expert skill for implementing Debug Adapter Protocol for debugger integration
Create mock stdin utilities for interactive CLI testing.
Unreal Engine integration skill for C++/Blueprint development, actor lifecycle management, plugin development, and editor automation. Enables LLMs to interact with Unreal Editor through MCP servers for level manipulation, Blueprint generation, and automated workflows.
Expert skill for generating and consuming source maps for debugging compiled code
Service mesh configuration and operations expertise for Istio, Linkerd, and Consul Connect
Lag compensation skill for client-side prediction and rollback.
Expert skill for DNS protocol implementation, configuration, and service discovery
Unreal Engine Sequencer skill for cinematics, camera cuts, and in-game cutscenes.
Unreal Engine Niagara VFX skill for particle simulations, GPU sprites, and procedural visual effects.
Build and maintain comprehensive project risk registers with quantitative analysis