Migrate an existing connected Google Slides deck onto a company or team template in Codex. Use when a user wants to restyle a deck to match a template, port content from a source presentation into a branded template deck, or rebuild slides by duplicating template patterns rather than patching the old layout in place.
Manage issues, projects & team workflows in Linear. Use when the user wants to read, create or updates tickets in Linear.
Deploy applications to Render by analyzing codebases, generating render.yaml Blueprints, and providing Dashboard deeplinks. Use when the user wants to deploy, host, publish, or set up their application on Render's cloud platform.
Create and scaffold plugin directories for Codex with a required `.codex-plugin/plugin.json`, optional plugin folders/files, and baseline placeholders you can edit before publishing or testing. Use when Codex needs to create a new local plugin, add optional plugin structure, or generate or update repo-root `.agents/plugins/marketplace.json` entries for plugin ordering and availability metadata.
Deploy web projects to Netlify using the Netlify CLI (`npx netlify`). Use when the user asks to deploy, host, publish, or link a site/repo on Netlify, including preview and production deploys.
Summarize Slack channels and threads, draft post-ready Slack messages, and format content in Slack markdwn through connected Slack data. Use when the user wants to review unread activity, distill long threads, prepare status updates, reply in the right tone, or translate notes into Slack-ready message formatting.
Summarize Google Docs documents, plan structured revisions, and help with edit-in-place writing through connected Google Docs data. Use when the user wants to inspect document structure, outline or summarize content, draft rewrites, convert notes into prose, or apply explicit edits while preserving headings and organization.
Review browser games with a structured playtest and frontend QA workflow. Use when the user wants smoke tests, FE review, screenshot-led QA, Playwright-style browser checks, or issue finding across 2D and 3D browser games, including obstructive HUD or overlay issues.
Define the shared architecture for browser games across 2D and 3D. Use when the user needs engine choice, system boundaries, input strategy, asset organization, save/debug/performance structure, or shared browser-game architecture.
Summarize Microsoft SharePoint sites, pages, and files, extract ownership and status, and plan safe content updates through connected SharePoint data. Use when the user wants to understand a site, review document context, identify owners, or prepare a content or information-architecture change before editing.
Build 3D browser games with a concrete vanilla Three.js stack. Use when the user wants plain TypeScript or Vite control over Three.js scenes, loaders, physics, GLB assets, materials, WebGL debugging, and a clean low-chrome 3D scaffold without a React wrapper.
Implement 2D browser games with Phaser, TypeScript, and Vite. Use when the user wants the default 2D path for gameplay systems, scenes, cameras, sprite animation, HUD integration, and browser-friendly game structure.
Generate and normalize 2D sprite animations for browser games. Use when the user wants sprite sheets, animated strips, consistent character frames, or a repeatable workflow for turning one approved frame into a production-ready animation candidate.
Triage Outlook inboxes, summarize email threads, extract action items, and draft replies or forwards through connected Outlook data. Use when the user wants to inspect a mailbox or thread, understand the latest status, identify what still needs a response, or prepare a safe draft without sending it by default.
Design game HUDs, menus, and browser-facing frontend surfaces with intentional visual direction and protected playfield space. Use when the user needs polished game UI, low-chrome 3D overlays, menu systems, HUD hierarchy, responsive behavior, or prompt guidance that avoids generic app-like frontend output.
Manage Google Calendar scheduling, availability, and event changes through connected Google Calendar data. Use when the user wants to inspect calendars, compare availability, schedule or reschedule events, review conflicts, or prepare clear event-change proposals with timezone-aware details.
Compare Outlook Calendar availability, review event details, and plan safe create, update, reschedule, or cancel actions through connected Outlook calendar data. Use when the user wants to inspect a schedule, compare candidate slots, review conflicts, or prepare an exact event change before applying it.
Build React-hosted 3D browser games with React Three Fiber and the pmndrs stack. Use when the user wants a 3D scene inside a React app, declarative scene composition, shared app state, or React-native UI coordination around a clean low-chrome 3D experience.
Fetch and inspect Android network captures for a selected device/socket using the Snap-O CLI. Use when you need raw CDP request/response data, headers, bodies, status, or websocket events.
Generate Ontology School course paths/labs with progressive step ontologies from source ontology material. Use when user asks to tutorialize an ontology into school lessons and per-step builds.